Samorost 3 Review


Amanita Design is the development studio behind Machinarium, if you haven’t heard of it don’t worry, nobody has, mainly because it was a short Flash game.

Samorost 1 was also a short Flash game and it represented the philosophy that Amanita Design tried to incorporate in their game offer, but it seems like the game has gained such a huge following over the years, a full length game was inevitable.

The good thing with the third part of the franchise is that it doesn’t require the player to know anything about the previous two sequels. It’s strange to see a puzzle game receiving so much attention, but the level of quality and design are just astonishing.

Amanita Design started their career with Samorost, but gained most recognition with the releases of Machinarium and Botanicula. After garnering the attention of the gaming public they’ve decided to release the third part of Samorost.

The game is truly beautiful and it’s probably the most difficult one created by the studio, which isn’t always a good thing. Like all their previous games, Samorost 3 is lovely and joyful most of the time, but you can get nervous very easily once you get to some of the more advanced levels.

To better understand the concept behind the game we need say something more about Samorost 1, a 10-minute-long online game that promoted the main character for the first time. It is a funny looking little fella wearing a white hat. His name, or at least the nickname that everybody uses for him, is Gnome and his natural habitat is a tiny organic island floating somewhere in space.

Samorost 2 made sure that you stay longer in front of your screen if you want to solve all the puzzles, leaving the core story intact, but great number of elements still looked unfinished and it seemed like the development studio has totally forgotten about the final puzzle and just included their working version.

That’s why Samorost 3 looks like a dominant species when you compare it to the first two sequels. It is one of the most visually appealing games ever created and we aren’t exaggerating here.

The game has managed to combine both artwork and real life pictures with cartoon characters running all around the place. One thing you’ll immediately notice is how some of the characters look better than the rest of the bunch.

You will be amazed how the main characters are at the same time very detailed, but are also shaped in a way that doesn’t make them stick out from the background they’re operating in.

The real feel for the game begins when you begin to explore the flora and the animal world of the microcosms you’ve found yourself in. Each of the scenes that are a part of the game hides something in the background and you’ll need to dig deep into Gnome’s world to finis your quest.

When you begin the game you’ll notice how a horn is placed somewhere from the sky right in front of Gnome’s house. He’s a curious little rascal, so he decides to pickup the horn and play with it. Soon enough he finds out that the horn has special powers and he’s now able to listen to trees and animals talking with it.

Some of this sounds are gibberish, but some of them sound like real music, which is something Gnome likes as he often replicates the sound. Although there are tons of musical elements and moments throughout the game, there isn’t a single puzzle where you would need to recreate sounds, which is kind of a shame, or not?

Thanks to the magic powers of the horn you’ll learn that all nearby planets are destroyed or at least all the souls of the living world are taken by a mean guardian that decided to take control of the world.

This is all presented using only some good looking animation, so you won’t have any text or dialogue to go by, but there will be lots of text bubbles that will help you go through the game.

The game begins once Gnome decides to start planning how to get out of his planet, because that rogue guardian is coming, remember? Here’s where things get connected with Samorost 2, because you’ll find out that you can’t use the red rocket, which has been destroyed in the previous sequel.

When you see there’s no ship around you’ll need to go through series of puzzles that will result with the gathering of different building elements and at the end you’ll need to get a mushroom looking base for your new ship filled with other elements you gather along the way.

Once you get that crazy organic ship made, you can travel to other planets from your universe, something you couldn’t do at the beginning of the game.

Each land you visit features a different set of characters, music, puzzles, and creatures you’ll need to face. Music is a huge part of the game and great deal of the puzzles are somehow connected with the creation of different tunes by placing different characters at a certain spot on the map. Your goal will be to create harmony within each land you visit and the best part is you don’t have to be a musical wiz kid to do this.

There’s one part of the game where horrific termite looking creatures surround you, and you’ll soon find out how you’re able to communicate with them and make them sing. The song these creatures make is so beautiful it will bring a tear to your eye.

The game is very hard, that’s something that needs to be said, but there’s also a walk through included, yet who wants to play a game this way. If you’re up to the challenge and you’re looking for a extremely demanding puzzle game, Samorost 3 is the right choice for you. But, if you’re looking for a simple puzzle game to try while you’re eating lunch at work, it’s maybe better to go with Samorost 1 and 2 at first.

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